Wednesday 31 October 2012

Wk 14 Cabin Reworking 3

A reworking of the previous site plan. I am also experimenting with the structure and the roofs

Tuesday 30 October 2012

Wk 14 Cabin Reworking 2


I have decided to rework the cabin design based on the week 12 alternative form/layout sketch. The reason for this is to improve the relationship between the cabins and to get away from boxy, school camp-ish cabins

Site Plan & Group Living Arrangement:








Friday 26 October 2012

Wk 13 Feedback & Plan







































Feedback at the last tutorial:
  • Relationship between cabins and communal areas: cabins are too exposed
  • Cabin arrangement: cabins are too close together
  • Slope: how does the communal area, ramps and relationships work with the slope?
  • Planning Principles: try representing them more as sketches
  • Activity/Operations System Map: check capacities, breakdown some of the user categories

Submission Plan:
  • Script - 'Reality' - Images, Diagrams, Plans [see this post for more background info]
    • Internal - extreme weather events & economic downturns can threaten the survival of the festival; inward looking to outward looking & connected
    • “Last year’s festival, held in the middle of the Queensland floods, challenged us on many fronts. It took a while to understand that darker days gave us the opportunity to revisit our reason for being. If we wanted to overcome the challenges, we needed to deepen our resolve and strengthen those elements that bring us together. We realised that to continue, our festival must deliver more than an exuberant party for the young, challenging talks for our knowledge seekers and expressions of lore that lifts our souls. It needed purpose beyond that – to put our collaborative contribution to a world in need of nurturing; that our planet would be better for it” Bill Hauritz, Festival Director
    • External - social disconnection; boom & bust cycle; 
  • Script - 'Creativity' - Images, Diagrams, Masterplan Framework
    • a new kind of masterplan - a multi-narrative framework
    • change & adaptation
    • living with turbulence (influenced by Mark Wigley) - future of architecture
  • Stage - 'Purpose' - Images, Diagrams, Masterplan Framework
    • adapting to weather, economic conditions
    • full year arts development program with outward linkages
    • transformative arts built upon sustainable living
  • Stage - 'Navigation' - Site Plan, Images
    • depends on mode & who - arts development, tourism, festivals, etc
    • cabins - via carpark, sustainable living centre, festival village
  • Stage - 'Integrity' - floor plans, sections, exploded views
    • solid structural members
    • internal skeleton, raised off ground
    • artist in residence skin - regeneration, can be removed
    • adaptability - capacity (bunks), different living & sleeping arrangements, different cabin arrangements
  • Scenes - 'Presence & Identity', '1st Person Experience' - Images
    • cabin group arrangement in use at the festival
    • artist in residence regeneration of cabins
    • if time, tourists

Thursday 25 October 2012

Wk 13 Concept Refined

I will keep on testing my proposal against these slightly lofty goals...

  • Embracing & Living with Turbulence - economic, environmental, social, spiritual [plans linked with activity priority diagram linked with activity/operations diagram]
  • From a pattern language to phenotropics & a pattern recognition [patterns/planning principles linked with plans]
  • From isolation to connection - inward & outward flows - arts, economics, biophysical [self sustaining arts model]
  • No one masterplan - there is no ideal environment, instead there is an ideal dialogue [overall system & its development over time]

Wk 13 Detailing the Cabins



Cabins link to and open out upon communal areas.


Exploded view showing structural members, skeleton & indicative skins made by artists in residence from waste/reclaimed materials.


Wk 13 Updated Masterplans





Wk 13 Diagrams

Based on the week 11 sketch diagrams, linked to the two masterplans...








































Some draft patterns / planning principles based on 'A Pattern Language' but they are linked to all of the other diagrams














Updated location network diagram, based on week 8 version...



Friday 19 October 2012

Wk 12 Updated Masterplan


Wk 12 The Script continued

I move to Woodford to work as the Sustainable Building & Planning Manager overseeing the revitalisation of an expanded arts precinct. I drive through the northern growth corridor and see the encroaching suburbia.



Thursday 18 October 2012

Wk 12 Self Sufficient Arts Model Diagram































Second draft of a diagram summarising how the arts precinct will expand from individual festivals to a self-sustaining year round arts development program involving the development, presentation and generation of the arts with linkages outside of the festival and activities such as tourism, supporting and being supported by the arts.

Wednesday 17 October 2012

Wk 12 Cabin Development

I have decided to concentrate on the cabins for the time being as it can show festival, tourism & arts development [artist-in-residence cabin regeneration program] through the eyes of my character in his role as 'Sustainable Building & Planning Manager'


















Following on from my previous sketches...
  • simple structural glove, lifted off the ground with perforated skins wrapped around the front 
  • artists in residence create 'art skins'




Similarly, simple structure, into which a skeleton sits in, on which the 'art skins' are fixed...










Alternative cabin form & layout...







Friday 12 October 2012

Wk 11 Masterplan Redevelopment Continued

A reworking of the previous masterplan showing key zones. This is an attempt to the condense the plans, as I previously had 4 plans. The next step will be show how the zones/buildings adapt and to link this with the different phases - economic growth/decline, la nina/el nino.

I have brainstormed what I am attempting to show on the masterplan which reveals the amount of information & the complexity of the task. 

When too much information is introduced on to the one map it becomes difficult to understand. I may need to complement a reduced number of maps with some simple diagrams. Here is some brainstorming...


From this first sketch diagram, my plan is to have:
  • Map 1 - Arts Festivals (based on cleaned up masterplan at top of post)
    • Temporary Festivals Structures
    • Adaptable Structures (& what mode they are in)
    • Zones
  • Map 2 - All Other Activities - tourism, arts development, functions, etc (as these can occur concurrently)
    • Adaptable Structures (& what mode they are in)
    • Zones

















From this second diagram, my plan is to have:
  • Diagram 1 - For Each Activity: Users-------flowing through venues (bottom left)
  • Diagram 2 - For Each Phase: Activities that occur
Some more brainstorming on Diagram 1:


In the following diagram, it will also be possible to show, relative venue sizes & relative user numbers/capacities for each activity. 

 

The site masterplan, together with the above diagrams & a reworked version of the self sufficient arts model should fill in the gaps.

Thursday 11 October 2012

Wk 11 Stage Development

ARTS VILLAGE

















ARTS VENUE
- Half-Open Mode: Stage




















- Closed Mode: Creative Development - Arts collective/company in residence

























- Open Mode: open air venue, open arts workshops






















ART CABINS

The above images show the concepts I am considering at the  moment.  A summarised overall concept for the project is: "adaptable arts precinct - living through turbulence" therefore the structure I choose to detail, should best demonstrate this.

In all of the concepts, I am exploring structures that are:
  • adaptable - can change for multiple purposes and to support different functions during different phases/conditions
  • feasible - low-cost, modular, buildable
  • can withstand different weather events
Approach to all structures:
  • Solid skeletons, raised off the ground
  • Temporary, removable or changeable skins
  • Structures that can become art experience in themselves as they change - "through the eyes of an artist" [WFF 500 year plan]

Thursday 4 October 2012

Wk 10 Understanding the Site Contours

This is a toposurface created in Revit from google maps contours. I have also contacted the WFF to see if they can provide further information/better maps about:

  • contours
  • drainage
  • riparian zone stabilisation & flooding

Monday 1 October 2012

Wk 10 Script Development

First Images - 'City Image' & 'Street Scene'
I would like to animate the images / turn it into a movie, but time is going to be the factor. I have also been experimenting with prezi for the presentation. This is a first attempt at a movie (low-res version)...



Refining the overall script (& A1 layout) from Wk9


Self-sufficient community - a model for self-sufficient arts - first attempt...